![]() ![]() “It’s where the industry is headed, and hopefully we can be a positive part of that change. We are committed to bringing the best PBR tools to game artists everywhere,” added Deguy. Allegorithmic’s recent PBR guides also outlined some of the ways PBR is approached by Substance Designer. Since the release of Substance Designer 4, Allegorithmic has become the leader in PBR texturing, growing at a fast pace as more and more AAA and indie studios add Substance to their pipelines. New Template System – Creates starting templates tailored to custom engines and pipelines. Dependency Manager – Makes asset management and sharing of Substance files across artists and studios intuitive and painless. Tri-planar projection – Any image can be applied to a mesh with no visible seams, helping to control the scale and rotation of the projection. Name matching between the high resolution and low-resolution meshes allow artists to bake every part of their object separately and merge the results in one click. Transfer Baker – Transfer textures from one mesh to another without worrying about UV changes. Pixel processor node – This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. ![]() Key New Features Include: - Substance Engine 2.0 – New generation of Allegorithmic's core tech will push Substance Designer’s power of expression to new heights. With Substance Designer 5 and Substance Engine 2, the creative possibilities offered to texture artists are now endless! I am truly excited to see what our vibrant community produces with them." “This release also marks the introduction of Substance Engine 2, a major upgrade to the core engine behind our ecosystem of products. Sébastien Deguy, Founder and CEO of Allegorithmic. "With Substance Designer 5, highly demanded features aren’t the only things we are adding,” said Dr. Non-linear and non-destructive, Substance Designer 5 is the most efficient way to create PBR materials for real-time 3D projects. ![]() Co-designed with some of the game industry’s top studios, Substance Designer 5 introduces new features dedicated to next-gen procedural art, as well as pipeline enhancements that ensure consistency for large-scale teams as they share and reuse assets. ![]()
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